Call of Duty: Modern Warfare Update Nerfs 725 Shotgun and Claymores, Fixes Footstep Audio


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Replace 1.07 is stay in Call of Obligation: Trendy Warfare and it addresses a lot of multiplayer stability issues, together with a much-needed nerf for the 725 Shotgun. Along with that comes the addition of two free new maps and the return of the Hardpoint mode. This replace is part of Trendy Warfare’s ongoing plan free of charge content, ditching the season cross mannequin altogether.

Whereas the patch notes are lengthy, there are quite a number of notable callouts that Infinity Ward fastened with this update. Most notably, the 725 Shotgun has been nerfed, giving it a more affordable brief range. Previous to the update, gamers might get kills from what felt like miles away; it is going to now require you to be much nearer. Claymores additionally obtained a little bit of a nerf and footstep sounds have been tuned with more updates to return in the future. The co-op Spec Ops mode has additionally acquired a couple of enhancements, like disallowing gamers to go out of bounds with parachutes and fixing a bug where gamers couldn’t lock missiles onto the final helicopter in Operation Headhunter.

Name of Obligation: Trendy Warfare has garnered lots of success since its launch on October 25, 2019. In truth, it’s already become the best-selling game of 2019 after solely a couple weeks available on the market.

Name of Obligation Trendy Warfare Replace 1.07 Patch Notes



  • We’ve added Krovnik Farmland to Ground Warfare and Shoot Home to Multiplayer!


Going reside on Friday…

  • Hardpoint is now in rotation!

  • Shoot Home 24/7! This includes a combination of Staff Deathmatch, Domination, Kill Confirmed, and Headquarters


  • Backend fixes to stop crashes and enhance stability across all platforms, embrace dev errors, and numerous efficiency fixes.

  • Fix for a number of bugs the place some streaks and Subject Upgrades have been capable of be flown out of bounds with out penalty. Common out of sure fixes have been also added.

  • Fix for a bug the place a player being killed by an enemy with a Variable Zoom Scope would not see the zoom perform in the killcam

  • Repair for the Semtex warning audio being heard at the similar volume whether or not in a building or outdoors

  • In Headquarters, gamers have been capable of place a Tac Insert and respawn when their staff owned the purpose. This has been fastened.

  • Repair for numerous collision points throughout maps

  • Added UI that exhibits when XP events are lively in playlists menus

  • Sprint and Tactical Dash speeds at the moment are again to speeds in Beta

  • Fix for a bug the place the progress of the bomb defusal may be seen by the workforce that planted the bomb

  • Repair for a bug that revealed gamers to UAVs once they fired their weapons, even if that they had Ghost and a silencer outfitted

  • Fastened a problem the place if multiple Private Radars have been lively on a staff, and are both marking the same enemy, just one player would see the enemy on their minimap.


Fastened a problem the place the throwing knife and Thermite weren’t inflicting the defend to go on the player’s again when thrown. We’ve additionally fastened the difficulty where explosive splash injury wasn’t working persistently. We’ll proceed to tune the Riot Defend in future updates.


Detonating an enemy claymore with bullets is now non-lethal when at full well being. We’ve also lowered the trigger and injury radius and in addition lowered the injury width to raised match the set off width.


Eliminated the power for enemies to listen to once they’ve been referred to as out by the opposing staff. We additionally adjusted the enemy callouts so they are by no means out of your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or to not set off. We’ll continue to watch this and make further tweaks to Battle Chatter in future updates.


Slight improve to recoil while mounting.


E.O.D. now clamps injury to a non-lethal quantity, assuming the player is at full well being


Continued updates to participant visibility in dark home windows and darkish areas.


We’ve increased the occlusion proportion to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We've one other giant footstep change coming within the next replace which can make crouch and ADS movement significantly quieter. Stay tuned!


Every day Challenges and Lively Missions are getting a full sweep of testing and fixes. We’ll have more updates to those methods in future updates.

  • Fix for a bug where the Infiltrator challenge was not tracking correctly

  • Fix for launchers not giving XP when capturing down killstreaks

  • Fix for a bug the place planting or defusing 5 bombs in Cyber Assault or SnD was not monitoring correctly

  • Camo challenge for “Kills After a Reload” didn’t give the participant enough time to accumulate a kill, so time has been increased

  • Repair for a bug the place your XP require to succeed in the subsequent rank was larger than the value needed


  • 725 Shotgun: Improve to ADS and Hip Unfold, lowered injury vary

  • M4A1 Assault Rifle: Decreased injury vary, small recoil improve

  • Assault Rifles: Elevated hip spread to scale back effectiveness up shut, much less injury at long range for full auto 5.56 rifles

  • SMGs: Elevated move velocity, increased ADS move velocity, small discount in sprint out time

  • UZI SMG: Elevated injury range

  • MG34 LMG: Increased hip spread, injury vary discount, small ADS decelerate

  • M91 LMG: Elevated hip spread, small injury range reduction

  • PKM: Elevated hip spread, medium injury range reduction

  • Pistols: Increased transfer velocity, decreased sprint out time, increased injury vary

  • Crouch and Susceptible not modify recoil


Up to date rulesets for CDL competitive modes in personal match


Fix for a bug where a participant might use lose their main weapon and can be unable to see their viewmodel after being revived by a teammate


  • Fix for a bug where players would typically be unable to select a spawn location

  • Fix for a bug where a Tac Insert might trigger gamers to spawn on the enemy residence base

Spec Ops

  • Decide up Intel! – Within the Operations, explore Verdansk to seek out further backstory info of Verdansk and the Operators.

  • Fix for scoreboards displaying incorrect knowledge

  • XP changes and basic backend fixes

  • Numerous fixes for out of bounds and parachute exploits

  • Respawn timer not stays on display after teammates are revived from bleedout

  • Fix for problem the place the Munitions were not usable after respawning by way of Gunship

  • Fix for dropping your weapons when choosing up the core

  • Achievements can now be unlocked in CP

  • Repair for problem where players might spawn with their weapons within the downed state

  • Picked up Munitions not carry over from match to match. Solely the Munitions you buy with factors will.

  • When respawning by way of the Gunship, you will not be given the Tank position

  • Choosing an Allegiance Operator or Allegiance as a favourite faction will now correctly assign the voice of the right operator

  • Operation Headhunter: Repair for a bug the place gamers usually are not capable of lock missiles onto the ultimate boss helicopter

  • Operation Crosswind: Adjusted stealth for gameplay

  • Operation Paladin:

    • Repair for a bug the place there was no UI or indicator of where to go or the best way to end the target after defending the third arms crate

    • Repair for a bug the place the default weapon was totally different than the weapon a player would hold in the event that they have been placed in Last Stand

[Supply: Reddit]

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